• ‘Ey dere folks. Welcome to today’s episode of Modular Customization & You! Today we’ll be looking at taking the whosie whatsits from the thingie mabobber that you like the thingies on and jamming them into that there other something-or-other to enjoy maximum visual customability at home or at work – whether you be just your average run of the mill winner of the Great Hunt or your working class Sith lord on the go.

    Did you understand any of that? Good. Me neither.  What I’m actually wanted to talk about today was a fun little thing that I stumbled upon in Star Wars the Old Republic, that logically I had no reason to think it wouldn’t have worked but it wasn’t clearly spelled out anywhere that I could find that it was doable.  Okay, I’m making this sound way more complicated that it actually is.  Let’s put it this way.  You know that piece of orange modification gear that you absolutely LOVE the look of but it is clearly designed for another class?  Like for instance that awesome breather mask that Darth Malgus wears and that Sith warriors can snag as a quest reward?  How awesome would that be to wear that around on say… a cyborg powertech to complete the image of the ultimate machine/man interface?  Well, I agree:

    Meet my Level 25 bounty hunter powertech.  Oh I know what you’re thinking.  “What the heck, Vry? Bounty hunter’s don’t use strength!”  and I don’t.  That is the moddable version of the breather mask that you can buy with Nar Shadaa commendations on the Imperial side.  What I did was gathered up enough commendations to buy that breather mask and the moddable bounty hunter helmet (the one that looks like a miner hat with a Geordi La Forge visor) and I swapped out all of the mods on them.  Twenty-four commendations and a few thousand credits later, and wham! I have a breather mask on my bounty hunter, and no messed up stats.

    Oh, I know some of you are out there saying that of course you could do this. It was so obvious.  Well, I didn’t know.  I thought that mask was a sith thing, the miner hat was a bounty hunter thing, and that was that. So I looked and looked and couldn’t find a thread about it or a post anywhere saying it was doable.  So I am here, on the internet to declare, Yes! You can be this custom fit your look to any orange modification armor that you could normally equip! That means no heavy armor for the Assassins, no equipping Jedi knight only robes on your imperial agent. I would also recommend not decking your bounty hunter out in light armor.  But otherwise you can just rip the mods out of one and stick’em in the other.  There’s no “this can only use strength mods” restrictions at all, and I am absolutely loving it. Why? Because that means my bounty hunter can stroll around the Imperial fleet wearing some bad ass Sith juggernaut copycat oranges.

    Bonus Objective: Go back to the first paragraph and re-read it to realize that yes, it DOES make sense in its own twisted way. Mwa ha ha!

  • So I’m sure you can probably tell from either my twitter feed or even here on my blog that there’s been a definitive shift in attention to other things – Non-WoW things.  Well, there is a reason for that.  I’m not currently playing WoW.  Oh yes, my subscription actually lapsed in late November, and I didn’t really bother to renew it.  Oh I know what you’re thinking.  You’re thinking “Vry, didn’t you ragequit the game not even a year ago at the start of Cataclysm?  Are you really quitting again?”  Well, allow me to answer you, Imaginary Blog Reader.  The answer is yes and no.

    This isn’t a ragequit.  Not in the least.  Not a single character was deleted.  All 11 of my darling toons are still sitting there.  No, the reason is really that I just ran out of things I was interested in doing.  Cataclysm itself has been an underwhelming game in a number of regards but mostly in the one that interests me most – story.  The story just seems so disjointed.  I’ve spoken about it here before.  I kinda get that they want to establish a number of hooks that they can come back and explore further down the line, and that answers may come in an expansion or two but that really doesn’t give me incentive to play now. Honestly, all I had to look forward to was the end of the Deathwing story arc that I found personally underwhelming.  Believe me, I’ve followed every bit of news about 4.3 and other than the once-a-month Darkmoon Faire and kupo-ing (transmogrification – and if you don’t understand the reference you are a bad nerd and should hand in your nerd card now) there REALLY wasn’t anything I was jumping for joy about.  Nothing bad really, just nothing I was looking forward too.  So I said, “Self, is this game currently worth $15 a month to you?” and I replied, “No. Not at the moment.” So I didn’t renew.  Now Mists of Pandaria?  If everything pans out they way they pitched it at Blizzcon, I’d be very interested in coming back to see how that it is.

    I suppose it’s only fair to confess that I’ve been disillusioned with Blizzard’s storytelling a bit since Blizzcon.  I may play it up for cheap laughs but I really spent a lot of time thinking and theorizing about that snake in Gundrak.  Heck, I even went to the trouble of lining up the maps and figuring out that it led into that big closed up temple, not to mention all the different ideas about the unified troll empires and what that might mean for this.  Or the connections behind each of the troll empires seemingly having a powerful serpent-like god at the head of their pantheon (Ulatek and Hakkar).  But to hear that all that thought, all those potential theories, were all the result of “The art team stuck that in there. No clue what it is. HA HA HA.” was a bit disheartening.  How many other storylines or interesting things are there in the game that I am passionate about are nothing but “It’s neat and that’s all”? I suppose we can’t all be right about things like Rades.  I guess you could say I’m a bit cynical about the story of World of Warcraft now.  So for the moment, there’s something else in my sights.

    Ah yes.  Star Wars: The Old Republic.  I’m not going to sit here and speak of it like it is some holy grail of MMOs, that it will push the envelope and break us through to other side or anything like that.  It is WoW with a few new enjoyable mechanics, a different setting, and a whole lot more story.  But that’s where it hooks me – THE STORY. If I had to attribute one thing to keeping me playing through all of Wrath of the Lich King without burning out, despite watching two guilds dissolve around me, it was that I was completely enraptured in the story of the expansion.  Cataclysm? Not so much. Mists?  Yet to be seen.  But from the beta weekends with SWTOR?  Oh sweet evil jebus, yes the story hooked me.  Almost every class I played had something about it that made me sit up and go “Oh, I want to know what’s next!” Even the trooper! (On the other hand if I hear “It looks like you need a soldier” one more time, I’m going to punch my screen. So we’ll wait a bit on that class.) What can I say? Despite whatever glitches and bugs or ‘uninspired terrain’ *coughdragonage2cough* I’ve encountered through my treks through Bioware’s games, I’ve always been willing to work through or around them because dangit, they tell an enjoyable story.

    So what does that mean for this blog?  Nothing.  It’s one of the reasons I switched to ‘Land of Odd’ instead of ‘Oddcraft’.  Because I knew there was a good chance that despite my desire to write, I might not always have the desire to play World of Warcraft.  I’ve still got a big stack of silly WoW pictures and weirdness to talk about, I’ll be posting more on SW:TOR, and I’ll continue to rant and rave about any other geeky things I come across. Be they D&D, cartoons, anime, SW:TOR, WoW, or any other video game.  This blog will continue to be about weird rantings, strange observations, and me just being a nerdy weirdo talking about stuff he enjoys and occasionally hates.  In the merry old Land of Odd, we do-as-we-please and we hope you continue to enjoy this insane ride with us.  And by us, yes I just mean me.  It’s the royal we.  Cause I’m the king here. And as king I say…  that this metaphor is becoming needlessly bloated. Yeesh.

  • Star Wars: The Old Republic is a mere two weeks away at this point, and I’ve been thinking a lot about how exactly I want to play the game.  Which when I say that out loud, it sounds a bit weird.  You play the game the way its meant to be played right?  Well, in another Bioware creation – Mass Effect – you would routinely hear about people going paragon or renegade.  It was a defining aspect of their characters. Right up there with what gender their Commander Shepard was.  So I imagine that there’s a good deal of thought in people’s minds about whether they will be choosing to follow the Light Side or the Dark Side in SWTOR.

    To be fair, the light side and dark side don’t exactly always relate to the force in the Old Republic.  Sometimes they just reflect moral choices.  Do you help the innocent people?  Do you follow orders regardless of their plight?  Do you do your job and kill the target regardless of their good intentions?  That kind of thing.  It’s not always so cut and clear as to what will be a light side or dark side option, and I remember in the few beta weekends that I played in that it was a big complaint that I kept seeing that which responses had light or dark points assigned to them were “stupid”.  Following orders from your superiors is dark side? The hell?  What if I want be a light side trooper that isn’t insubordinate?

    Well, I did some thinking on that exact topic and I came to a conclusion: I’m not going to aim for any kind of alignment.  Oh yes, I might completely miss out on the dark side or light side rewards, but Bioware has said that they fully intend on adding a “gray” alignment vendor sometime post launch, and I imagine that will have a roughly equivilant selection to the other extremes.  So the question is why worry so much about aiming for a certain alignment?  Why not come up with a good character and let that decide what alignment you end up?

    In my beta reaction post a few weeks ago, I mentioned my Jedi consular.  That was a character that developed quite quickly within the first few cut scenes and was based almost entirely on his voice, mannerisms, and what the NPCs were telling him.  From that little bit of information, I was able to concoct an entertaining and fun to play point of view that had this prideful and greedy consular raking in the dark side points.  But he did manage to gather a few light side points on the way.  Without spoiling too much, your given a choice in a fairly early quest to either help a group of wounded Jedi trainees get revenge on their attackers or scold them for not remembering that a Jedi does not believe in revenge.  Now if I was playing a strict dark side path, I’d go the revenge route all the way, but this holier-than-thou consular would never pass up a chance to rub these trainees noses in his pride and quickly scolded them for their anger.  Netting him some light side points and making him a huge hypocrite in the process. I liked the idea of him being a complete hypocrite.

    By developing a personality first, it can be a fun surprise to see exactly what alignment you end up with.  During the Thanksgiving beta weekend, I used the opportunity to play the first few levels of every class to get a feel for their opening story and their voices to develop a bit of personality for them.  Now, I did this for every class, because I am a certified altaholic and fully plan to eventually get through each and every class in the game, even more so than WoW because of the unique story associated with all 8 base classes.  Here’s a couple that I came up with:

    Jedi Knight: He wants to be a hero in a classical sense.  His goals in life are to vanquish evil, save the galaxy and get the girl.  Helpful and kind, he will risk life and limb for those in need.

    Trooper: A cyborg that follows orders – always.  Almost robotic in her mentality, she can be ruthless when the mission requires it.

    Bounty Hunter: He lives by a code.  Always complete the job, take any job that doesn’t interfere with an existing one, never betray your employer unless they betray you first, and never make it personal.  He won’t take a bribe regardless of how many credits they offer. After all, who wants to hire a Hunter that will turn at the slightest pay increase?

    Sith Inquisitor: Betrayed by a former rival, shamed and exiled into a life of slavery, he has returned for revenge and the claim the power that is rightfully his.  He is merciless and unsympathetic.  He does not respect anyone and hates everyone.

    Now those are just simple concepts, but from just that you can get a feel for how these characters would respond to a myriad of choices.  Some follow strict guidelines, others aspire toward something.  However, I think this creates a unique kind of fun of ‘how will they turn out’.  I honestly don’t know how many of these characters storylines will go, and exactly how they will progress and what alignment they will end up with come level 50.  I mean, you can easily imagine the Sith inquisitor going very, very dark side.  Considering the inquisitor starts as a slave, and I’m interested in playing a sith pureblood, you have to imagine how insanely hateful he would have to be in that situation.

    From just my brief play time in the beta however, I can say that I enjoyed coming up with characters instead of just defaulting to ‘dark side’ or ‘light side’ regardless.  I always hated doing that in Mass Effect.  Especially since a high Paragon/Renegade was more or less required in parts of ME2.  So a chance to explore the possibilities of different alignments with different characters seems like such a fun route to take, I would whole heartily suggest it.  In that spirit, I offer you these handy tips for fleshing out your character:

    1. Voice:  Each class and gender combination has a different voice.  What does that voice say about the character to you?  Do they sound strict and orderly?  How about egotistical or humble?

    2. Look:  While your looks are customizable, you can often stumble upon one that just screams a concept into your mind.  I once made a female blood elf death knight with white skin, white hair that looked wet and dripped over her face. For some reason, it just felt right.  She immediately went frost and I quickly built her around the idea of being a cold ‘ice queen’ of a character that was harsh and practical in undeath.  She didn’t make her prey suffer, but she would also not hesitate to kill you if you wasted her time.  All of that was just came from her appearance.

    3. Story and NPC interaction:  My consular was originally designed to look like Morpheus from the Matrix.  Which seemed like a good idea for a Jedi that sought truth and wisdom in ancient relics.  However, as soon as those first cut scenes took off, he completely changed gears.  The waves of compliments quickly formed in this egotistical Jedi that only cared for his own success.  The things the NPCs say to you and how you respond to them, as well as the actually plotline surrounding your character can give you a lot of ideas for fleshing out the details.  My Sith inquisitor’s concept is partially trying to fit the race I wanted with the story I was given, and viola! A twisted and dark incarnation of the Count of Monte Cristo forms in my mind.  I would recommend playing to level 4-5 and see if anything strikes you.  It takes a short enough time that deleting and re-rolling won’t feel like much of a waste, and you’ll be able to develop a character with an informed decision on where they will be starting out.

    Well, that’s about all I can really say on the matter of coming up with a character.  In a game like The Old Republic, it doesn’t have to be about role-playing after all.  Since your characters all have a storyline to play through, it can help get you through some of those decisions, which dialogue options to choose, and what actions they will take.  It can make playing through the exact same quests that much more interesting because you will be coming to theme from a completely different point of view than on another play through.  I hope you give it a try.

  • “A hero is someone who has given his or her life to something bigger than oneself.” – Joseph Campbell

    When I think of a hero, I think of Tirion Fordring.  Really, that’s all I have to say.  Because in the end, that is what sets him apart from every other element in the World of Warcraft.  Warcraft has always been epitomized to me as an exploration in the idea that there is no true good, and no true evil.  A fallen good guy becomes a bad guy, a redeemed bad guy becomes a good guy, and orcs are not the monsters they appear to be and humans can be more monstrous than you would think.  It has always felt to me that the World of Warcraft existed in an honest view that there was no black and white in the world.  Tirion Fordring is one of the exceptions to that.  Tirion always put his values before his life, his family and anything else.  He believed that honor and justice were more important than power and wealth.  He sacrificed everything he had to preserve his honor and save the life of an orc that any other would see put to death before hearing a word it had to say.  In a world of grays, Tirion Fordring is the white.

    I struggled to write this post for ages.  Not because I didn’t want to do it, but because I wanted to do it right.  I wanted to do my best to show the world why I think Tirion Fordring is one of the greatest characters in Warcraft.  I had originally contemplated writing it like I did part 1, a long and winding narrative that exemplified what was best in the story of Fordring, and showed him for the true hero I feel he is.  Then I remembered that wasn’t what I set out to do months ago when I first decided to write this.  I didn’t want to tell the tale of Tirion, I wanted to defend him.  There have many questions raised about this character, one’s that I think have been a great injustice to what my views were.  So I wanted to stand up and address all this.  Granted, it hardly seems relevant an entire expansion later.  Tirion rests quietly in his home in Hearthglen now, as his Crusade seeks to purify and redeem the fallen lands of Lordaeron from the destruction wrought by the now beaten scourge.  I still want to write this.  I still want people to read it.  So I have settled on finding the biggest arguments I could think of against Tirion, and write my counter argument in favor of the Ashbringer.  I would suggest refreshing yourself on part one, as I will be referring to the events discussed in it.

    How did Tirion purify the Ashbringer?

    Chronologically, this is the first time we get to see Tirion Fordring following the death of his son, Taelan, and swearing his oath over his child’s lifeless body.  So it seems right to start with this point.  During the Battle of Light’s Hope, Tirion Fordring commits his first act of outrage to the players by purifying the Ashbringer and driving back the Lich King with it.  Why was this an outrage?  Well, that has a lot to do with the history of the Ashbringer.  For the longest time, the Ashbringer was essentially one of WoW’s own urban legends.  There were hints of its existence – it was data mined, the Shendralar seemed to know of its existence as well as the ever unlikely Nat Pagle, developers hinted at it, and with the introduction of Naxxramas the world finally learned what happened to the blade through a strange scene that played out when a player that had pried to blade from Highlord Mograine’s hands and took it to the Scarlet Monastary.  It was there it was hinted that the Highlord had another son, hidden away in Outland, that would be able to forge a new Ashbringer.

    The idea was always that the players themselves would be able to purify the blade and wield it.  You would find the lost son of Mograine and build the Ashbringer anew.  But there was no lost son in Outland, despite the multitude of theories about which random NPCs that could be the one to help rebuild this ancient and powerful weapon.  Then, after all that, it gets purified by Tirion Fordring.  A character that a good chunk of people either didn’t remember or never got to meet in the Plaguelands. It was – to quote the forums – a slap in the face.

    However, narratively it worked.  Tirion was a man that had a connection to the Holy Light powerful enough to survive excommunication, he was a founding member of the Order of the Silver Hand and one of the first paladins.  To say he was powerful in the ways of the Light would be putting it lightly.  The lost son of Mograine turned out to be Darion, who fulfilled his destiny by breaking away from the Lich King’s chains and threw the cursed blade to Tirion.  So why didn’t the players get to do this?  Perhaps it was for the purpose of story.  A powerful paladin to purify and wield a legendary blade of good, to lead the war against the powerful fallen paladin who wielded a legendary blade of evil.  However it was no ‘out of the blue’ moment.  Tirion’s astonishing connection to the Light was established as early as 2001 with the book ‘Of Blood and Honor’.  In many ways, this was the catalyst for the entirety of the expansion, because without Tirion’s Argent Crusade, it is debatable if the assault on the Northrend would have ended in success at all.

    What was the point of the Argent Tournament?

    Ah yes, the Tournament.  That point during Wrath of the Lich King when players who weren’t already angry at Tirion for stealing ‘their’ Ashbringer began to despise the man.  After all, what could be dumber than establishing a big fancy jousting tournament in the middle of a war?  It was sheer stupidity! Wasn’t it?  I’d be lying if the introduction of the Tournament didn’t have me scratching my head for a moment.  It seemed like a weird choice, but as I continue to play through it and listen to the NPCs that wandered the tournament grounds, it began to make sense to me.  There were many reasons for the tournament.

    The events of the Wrathgate had bitterly divided the war effort.  The Horde and Alliance were at each others throats and it only got worse as the assault on Icecrown began.  The Horde and Alliance forces were almost completely devoted to doing nothing but fighting between each other across the darkened glaciers.  Most of the quests you receive that actually further the goal of reaching the Citadel are given to you by each factions’ ambassador with the Knigths of the Ebon Blade – the epic bro duo of Thassarian and Koltira – where as the quests that the Horde and Alliance captains give are mostly directed at preparing for and attacking the enemy faction’s forces in the region.  Meanwhile, every dead soldier was strengthening the Scourge.  Necromancers would wander the battlefields and resurrect fallen Horde and Alliance fighters so they could defend what once was their enemy.  The Tournament was a neutral ground that both served to unite the two factions and use their aggression against each other to further the Crusade’s goals.  By pitting the Alliance and Horde against each other in non-lethal combat, Tirion and his forces were able to ignite the passions of both sides of the conflict and find some of the best fighters available, they then would induct them into their ranks as a Crusader in their own right.  No longer taking orders from their faction, you would go the Argent Crusade’s tent to pick up your daily assignments (Death Knights would report to their superiors in the Ebon Blade, who had joined up with Crusade back the Light’s Hope.)

    The tournament was designed to draw in fighters from every walk of life as well.  Those who wanted to defeat the opposite faction, those who wanted glory, and those who were just trying to fill out their wallets.  No matter what, each person who fought through the tournament were recruited to the cause in some fashion.  Those who wished to prove their worth to join the assault on Icecrown were invited to take the Trial of the Crusader, were you would face the most powerful and dangerous enemies that the Crusade could find.  This is where there are a number of complaints.  People have often asked me if the point was to make sure that no life was wasted and turned to the Scourge, then why have a giant tournament where people get killed constantly in massive raid fights?  This is a distinct division of gameplay and story.  For the sake of engaging gameplay, one must risk death.  You can wipe, you can die, and you can just run back in and try again.  However, in story that doesn’t happen.  It’s assumed for the sake of plot, that you essentially “one shot” the entire raid.  Those who aren’t up to par and drug off the arena floor and healed up by the Crusade’s healers.

    However, you might be thinking that using a lavish tournament to try to overcome the bitter rivalry of the factions is a bit naive.  I think Darion Mograine would agree with you.  Tirion is an archetypal paladin through and through, he believes in second chances, that good will prevail over evil, lawful good alignment – all that jazz.  It’s something Darion had been annoyed with since arriving in Icecrown (which may be the reason that while the Ebon Blade is represented at the tournament, Darion himself never shows up.)  Tirion’s devotion to doing things the “right way” and not following Darion’s suggestions to sink to the Lich King’s level and play dirty is a good hint towards the mentality behind the tournament.  It’s part of Tirion’s “right way.”  The forces of Azeroth will unite together and tear down the walls of Icecrown, and good defeat evil.  Naive, no?  Damn inspiring too, if you ask me.

    Why build a Tournament at the Lich King’s doorstep in Icecrown?

    While outside of the narrative, we know that the Argent Tournament was originally meant to be held in the Crystalsong Forest but due to the immense lag in the area from Dalaran it was moved to Icecrown.  That doesn’t mean there isn’t a perfectly good reason for it to be held there.  The most important of which would have to be that the Tournament is a powerful symbol to those who come that the Lich King is not all powerful.  You see, the reason the Horde and the Alliance have been sitting in airships the entire time is not because they like the view.  Neither faction has been able to make a lasting dent in the Lich King’s forces to establish a permanent base in Icecrown.  In fact, only two groups can claim to have made such an accomplishment: The Ebon Blade – who know how to exploit Icecrown’s weaknesses – and the Argent Crusade.  In fact, the Crusade has established two bases on the glacier.  So the fact that the Tournament stands on that unholy ground shows to members of any faction that arrives that, Yes, the Lich King’s power is not absolute.  And despite the attempts by the Cult of the Damned to interfere and sabotage the Tournament, through the unity of those it has drawn in it continued to stand.  Tirion’s “right way” is working.

    Why didn’t Tirion interfere when the Lich King crashed the Tournament?

    So the Tournament was working, people were coming around the Tirion’s side, and then at the end of it all, the Lich King shows his face.  And what does Tirion do?  He offers him a chance to give up.  Then the Lich King plunges Fordring’s newfound champions into the depths of Azjol-Nerub to face Arthas’ own champion – Anub’Arak.  Why the heck did Tirion not just jump down and kill Arthas?  Why did he offer him a chance to surrender? How the heck could Vry admire such a moron of a human being?!  Well, I’ll tell you.

    The most important thing to remember is that Tirion cannot defeat the Lick King.  Not in Icecrown.  Not alone.  His victory at Light’s Hope was only possible due to the fact that they battled on holy ground.  Icecrown is the opposite – unholy ground.  Tirion knew this when he decided to build the Tournament in Icecrown, and it’s the reason he won’t engage Arthas in combat like this.  The Lich King has the upper hand due to terrain, power and the element of surprise.  It would be downright foolish to try to engage him.  As for the offer to surrender?  Well, I did say he was an archetypal paladin.  I can’t fault him for that.

    But why did he build the Tournament over Azjol-Nerub?  How stupid was that?  Not very.  Azjol-Nerub runs under a good chunk of Northrend, mostly where you can find a good amount of scourge activity.  I’d wager to say it runs underneath through most of the central part of the continent: the Dragonblight, Crystalsong Forest, and Icecrown.  So unless you had somehow mapped out the entire expanse of both the upper and lower kingdom, I’d think the odds of building over it are pretty good.

    How come Tirion gets all the credit?

    I killed the Lich King, and yet Tirion gets a statue?  What the heck is up with that?  Well, I always likened it to a famous general.  You always remember the general for what they accomplished, but you don’t remember each and every troop that served under them.  Oh, sure. If you were one of those troops you remember the others like they were your brothers and sisters.  You fought and shed blood together on the battlefield, but in the grand scheme of history?  Well, Washington has a monument, but not his troops.  Tirion Fordring, the last living founding member of the Silver Hand, the Ashbringer, and the leader of the Argent Crusade.  Commander of the forces that united together paladins, death knights, Horde and Alliance to defeat the Lich King, enemy of all of Azeroth.  Tirion, who upon losing everything, devoted his existence to the destruction of evil on the face of Azeroth, purified the Ashbringer and used it to shatter the cursed blade Frostmourne.  He didn’t deserve a statue?  A statue surrounded by statues of orcs and humans – the ‘iconic’ races of both the Horde and Alliance that united under his banner.

    I think that after all of the things I’ve written about here, I would hope that some would see some merit in why Tirion was instrumental in the defeat of the Lich King.  This wasn’t something that the Horde would have accomplished, or the Alliance.  They couldn’t even get a base set up in Icecrown, and they spent more time fighting each other than enemy.  Without Tirion’s Argent Crusade, there would have been no victory to be found in the cold recesses of Northrend, only death.  That is why Tirion is at the center of the statue.  Because he was at the center of this victory.  He is surrounded by statues of the Horde and Alliance because through them, victory was won.

    Tirion isn’t a glory whore.  He’s a man that devoted his life to seeing Arthas brought to justice.  He rallied people to his cause.  He led them to victory.  And in the end, he had no second thoughts that it would be his fate to take Arthas’ place on the Frozen Throne and become the Jailer of the Damned.  It was only though his old friend Bolvar, that his fate was spared. Tirion Fordring is Wrath of the Lich King’s Aragorn.  He’s the reason I rolled a paladin.  He is a good man, and someone that brings out the good in all of us.

    That is why I will defend Tirion Fordring.

    (…Oh by the titans, I just made a Tirion speech didn’t I?  Well, I guess that’s fitting.  This post is also dedicated to a batch of burnt cookies.  Their sacrifice towards the cause will not be forgotten.)
  • Please take note that these reactions are based on the beta build for the Nov. 11-13 weekend test.  As with any unreleased software, certain details may have been changed already.  You have been warned. Sort of. I don’t really know if this is actually a warning. More like a heads up.  You have been heads upped.

    So with the Non-Disclosure Agreement formally dropped with a flash of yellow text across the SWTOR forums, I can finally tell you all what I think about Star Wars: The Old Republic from what I was able to glimpse during my short weekend of running around.  I actually got to play a couple of classes. I got my Jedi Consular to 11, a Sith Warrior to 12, and Trooper to level 8.  I tried to avoid the Bounty Hunter because, well, that’s what I plan on playing and I’d rather not burn myself out on that story early (albeit unlikely).

    STORY

    First and foremost, the story is amazing. Actually, amazing is a bit lackluster. Superawesometastic? Yea, that’s a bit more like it.  Story has always been a big part of gaming for me.  It’s the drive that keeps me attached to a game.  In WoW, I’ve only had one max level toon that wasn’t a Loremaster.  So when I say that I have never been so engrossed in the plot during my 4 years of playing WoW as I was from a single weekend of playing TOR, I want you to be aware of the context I’m saying that in.

    Within minutes of starting my Consular, I was figuring out what type of character he was.  Greeted with praises and compliments from superiors, I decided that this bulking jedi (Yes, he was ‘fat’.  But it’s Kingpin fat, not Silent Bob fat. Mostly muscle.) was prideful, and hungry for ancient knowledge that will bring him more praise.  From that moment on, I knew exactly how this character would act in conversations. He sucked up to the masters, he would make dirty deals for powerful relics, and he what stoop to any low to complete the tasks he was given by his superiors.  I wasn’t bothered by the amount of dark side points he racked up, because they were earned for being who he was.  It was invigorating.

    CLASSES
    As I said, I only got to play a few classes during my time, and only two got high enough to explore the Advanced Class options.  I would be lying if I said the advanced class process was very impressive.  You just get a random quest, turn it in to the person standing next to your class trainer, and select your advanced class.  That’s it.  Step over and train your new skills in the newly unlocked tab at the class trainer and move on.

    There was actually quite a few complaints about that.  The fact that it doesn’t have much fanfare, and the fact that its very easily missed.  After all, it just looks like any other quest.  If I wasn’t actively looking for it, I might have missed it.  Considering that without your advanced class, you won’t be able to do much beyond DPS – and you probably wouldn’t be great at that – it seems to be pretty low key.

    I went for the DPS advanced class of Marauder for my Sith Warrior, and the Sage path for my Consular, since I wanted to try out healing.  Which I did.  With my one heal.  That heals about 1/8th of the total health pool of your average player.  Yea…  I’ll get to that when I talk about flashpoints.

    Ultimately, each class took some getting used to. Especially the ‘no auto-attack’ concept. You just get a no cost ability that helps either build resources or just fills in while other things are on cooldown.  Luckily, you can use that ability by either pushing the keybinding or just right clicking the enemy over and over. So those who, like me, would spend your days in dungeon crawlers and RTS continuously right clicking your foes in a vain attempt to make it die faster will find that a bit comforting (or troublesome if you’re coming from WoW and forget that attacking with the filler attack does trigger the GCD and you’ll have to wait a few seconds)

    FLASHPOINTS

    I only got to try one flashpoint: The Esseles.  The first bump in the road was trying to find a group.  While there were plenty of people in the beta who wanted to run things, finding a group was still a pain. Mainly because the only way to find a group was to sit around the station and watch the general chat for people to put together a group.  This was mixed in with people asking about training, where things were, and debating over how much of a WoW clone the game was (that was a hot topic in general chat all weekend.)  The only other option is essentially flagging yourself as Looking For Group in the /who window.  I’m not saying a Dungeon Finder is essentially, but there’s GOT to be a step up from spamming chat channels.

    Once we got our group together, we realized that there were no roles decided when we grouped up.  This caused someone to drop out as they apparently did not want to wait to see if we had a tank or heals, and we went back out to snatch another person. Finally, we had a group.  A Jedi Shadow as tank, my Sage as heals, and a Jedi Sentinel and Smuggler (lv 9) for DPS.  So we started, or joined in.  As it turned out one of our dps had decided to go ahead and start the first conversation without notifying us.

    The flashpoint in terms of combat was actually pretty fun.  The trash ranged from easy to moderate, with a couple of tough mobs tossed in here and there. Nothing that gave us trouble, but was enough that if you weren’t careful, some mobs could give you some punishment if ignored.  The bosses on the other hand were the complete opposite.  It really felt like you had to know what you were doing, and we really didn’t.  People would drop from 90% to 10% in a matter of seconds, in what I would eventually find out were hazards on the ground that they were ignoring. In other words, they were dying because they were standing in bad.  In a moment of sheer hilarity, despite all the claimed hostility throughout WoW, I was called a bad healer for the first time ever by the Jedi Sentinel.  Nothing I could really do. I was spamming my one heal to keep the tank alive.  The one heal didn’t really feel too effective but it definitely helped.  I’m sure that if people had used their self-heals inbetween fights or a medpack or two it would be easier, but that’s what I had to deal with.

    Halfway through, when the Jedi Sentinel yelled at the smuggler for rolling need on some smuggler gear for being greedy and that everyone should have a chance to roll on everything, the tank decided to leave.  So we tried to press on, which resulted in a dead sentinel and the smuggler and I kiting a large droid around a platform to kill it since we couldn’t get close to it while it was sparking (a massive damage AOE to everyone in melee range).  After that, we pulled out the sentinel’s companion – a small tanking droid – to get us through the rest of the dungeon.  Which actually worked pretty well! The droid kept aggro completely on the last boss, everyone stayed out of the bad, and it went down without issue.  That’s why I didn’t discount the whole experience. I imagine if we had that much awareness and tactics, the earlier fights may not have been so brutal.

    CRAFTING

    I didn’t get to work with crafting a lot, but from what I did get to play with it appears to have a lot of promise.  I could send companions off to do things while I ran around in the station and cities, and then gather things myself while I was in the field.  Mission skills like treasure hunting, or underworld trading seem to be companion only type things, and would cost money to send them off to do a job for you.  The ability to reverse engineer items to get back some raw materials and learn improved versions of items was pretty awesome.  I’m sure it will open up a bit more once you have more than a single companion to do the work, and I’m really looking forward to it.

    CONCLUSION

    So, based on this beta experience, would I leave WoW for SWTOR?  The answer is yes.  Yes, I would and I plan to.  I love story and crafting, those are my favorite things to experience in a MMO, and SWTOR has got WoW beat in that department.  Not to say I plan on being done with WoW forever.  As I said a while back, Mists of Pandaria has a lot of promise. So I may come back for that at some point.  Otherwise, it looks like SWTOR for now.

  • Back when I was but a pain-in-the-butt youth, I took a film studies class that loved to overanalyze old movies.  We once spent over 12 hours going shot by shot through the entirety of Citizen Kane.  While I can never watch Citizen Kane ever again, I did pick up the skills to sit there and wax philosophic and pick apart every little thing to come up with new, elaborate and generally stupid theories.  This came in quite handy when I took a Shakespeare class a few years later.  Because of this rigid training in over analyzing and dissecting (or what we like to call in the trade, ‘Bull#$%&ing’.  Hey, at least I’m honest.)  I have the fun but bad habit of doing it to things that I have no intention of analyzing.  Case in point, shows like Phineas & Ferb.

    If you’re not familiar with Phineas & Ferb – first of all, shame on you – it’s a relatively easy show to understand. A pair of brothers who with the power of positive thinking and improbable plot are able to create incredible inventions as their teenage sister tries to bust them to their mom who never believes her.  Meanwhile there’s always a B-Plot about the titular characters’ pet platypus who is a secret agent and foils an evil scientist named Dr. Heinz Doofenshmirtz (Doof-in-schmirtz…  No I can’t think of a simpler way to pronounce ‘schmirtz’.) It’s a simple premise with tons of genre savvy jokes, and is one of those great shows that will make their own cliches just to parody them.  If you haven’t checked out Phineas & Ferb before, I highly recommend it.

    However, after watching a marathon session of the show off of Netflix, I started to notice some strange connections between the A-plot and B-plot.  Candice, the older sister, has been driven to the point of sheer insanity out of frustration because no one ever believes that her brothers have created these elaborate and amazing things.  In fact a good amount of her “summer” (The show theoretically takes place over a single summer, however how that has occurred in conjunction with both Halloween and Christmas specials is beyond me) has been ruined due to her persistence in busting her popular and successful brothers.  Dr. Doofenshmirtz on the other hand spends a good deal of time and his ex-wife’s alimony money creating elaborate devices to take revenge on his brother Roger who is the wealthy, well liked, and successful mayor of the city.

    It’s almost like Candice is the Proto-Doofenshmirtz and Phineas & Ferb are the Proto-Mayor Rogers.  The boys are universally successful, well liked by their peers and parents, and are everything always seems to work out for them.  The same who could be said for Mayor Roger Doofenshmirtz, who earned his mother’s love with his mastery of kickball and is adored by the people of Danville regardless of his brother’s attempt to ruin him.  Candice & Dr. D both face troubled youths, strained relations with siblings and parents, and an overwhelming sense of frustration due to constant failure.  It’s actually pretty easy to see Candice growing up into another Dr. Doofenshmirtz if it wasn’t for those couple of time traveling episodes.

    So, since realism goes out the window in the first episode when a couple of grade schoolers build a roller-coaster across the city, we have those time travel episodes that more or less confirm that Candice does not become the dark apprentice of Dr. Doofenshmirtz.  But why?  They have so much in common.  Well, I can only imagine it’s because Candice has two thing that Heinz never had: a significant other and a best friend.  Well, I suppose Dr. D did have a best friend – but it was a balloon.  I can speak from personal experience that slumber parties are not fun when your only guest is a balloon.  Took me a week to discharge all that static…

    Candice has a boyfriend who for unknown reasons seems downright attracted to her insanity and a best friend who helps out with whatever scheme she comes up with.  Heinz Doofenshmirtz has an ex-wife who he seems to passive aggressively despise and a daughter that he struggles to gain the respect of.  Tragically, the closest person to Dr. D seems to be his nemesis, a secret agent platypus who can’t talk.  On top of that, despite the fact that Candice’s parents think she’s down right insane, they do in fact love her. Where as Heinz’s parents either lathered his brother Roger  or their dog ‘Only Son’ with all their affection while Heinz was forced to stand out in the garden impersonating a lawn gnome for much of his formative years.

    So in the end love conquers evil that isn’t really that evil. Huzzah!

  • Today, I feel like giving advice.  I rarely do this, and people often ignore it or get offended that I am doing it.  This is not some ultimatum, just some random musings culminating in an explanation that reinforces a viewpoint that may or may not cause you to go “Huh.”  You have been warned.

    So recently I’ve been spending a lot of time flipping through the Star Wars: The Old Republic forums.  I can see you shaking your head in disheartened disgust.  Regardless of what you may think about the “Bioware Community”, they are indeed just as bad – if not worse in some regards – than the World of Warcraft forums.  While the Bioware forums proper demand nothing short of perfection from every Bioware title (Don’t believe me? Trying going there and complimenting Dragon Age 2.  See what kind of reaction you get), the Old Republic forums are full of bristling debate over simply what kind of game the Old Republic will be and the firestorm that discussion – a term I use lightly to describe the battle of enraging ki that encircles many a thread – leaves in its wake.  Exaggeration? Perhaps.  I find calm, civilized and cheerful discussions quite often on the Warcraft forums but that doesn’t seem to barricade anyone from bursting forth with the idea that the site in its entirety is a den of villains, thrice damned abominations and trolls.

    Ultimately, the problem is one of expectations.  Many are gripping on to their title of choice (Old Republic, Guild Wars 2, Mass Effect 3… what have you) and wishing that their every desire will be fulfilled by that one title as if it were some all-powerful djinn with the cheat codes turned on.  Those who wish to herald of the days of yore when games were brutal and only the best of the best would claim the shiniest toy on the mound that they can lord over the unwashed masses will find any quote and smidgen of information to reinforce that this game will be their ideal world.  While those who arm themselves with communist ideals that all should be able to claim the shiniest toy should they desire will do the same.  It’s not just loot either than fuels these festering mosh pits of heated debate.  Everything from game play mechanics to who has the marginally more interesting story line can be fodder.  People expect things to be the way they want them to be, and not the way they don’t want it to be and they’ll will fight with self proclaimed righteousness to convert those with dissenting opinion.

    Honestly, it is hilarious from an outsiders point of view.  Will TOR crash and burn for sticking to the Trinity?  Will Guild Wars 2 usher in a renaissance that will wipe the MMO playing field clear so a new world can be forged in its place? Does the Horde really get the best story lines and Blizzard just hates the Alliance with a passion?  I read these thoughts and laugh.  Because I know that the real answer is probably going to land in the middle, and thus begins a new cycle of hatred and bickering over failures and incompetence of the developers to satisfy what each person views as the majority opinion – that just so happens to align with their personal beliefs – of what should have happened.

    So what do you do?  Well, I can’t say.  That’s for each to decide for themselves when the time comes.  I can however tell you how I have routinely been able to find pleasure in many a game over the years:  Keep your expectations simple.  If I told you the entirety of my expectations for The Old Republic was to have an interesting story and a neat crafting system, do you think I would find myself disappointed come December?  My only expectation for Brutal Legend was I was expecting to laugh because it’s a Tim Schafer game and that man is hilarious.  I have replayed that game about four times to date and am seriously tempted to do it again.  Actually, probably my first mistake with Cataclysm was expecting something massive.  A whole new Azeroth to explore! Everything is different now!  Yea, no.  Don’t get me wrong, I still have several issues with Cataclysm – ones that if Mists of Pandaria delivers what was proposed should remedy hopefully – but I don’t think I would have crashed and burned to the point of deleting my characters and saying “Screw it all!” a mere month a half in, were I more level headed about what to expect.

    The only time everyone will be happy with something is when you only have a small handful of people to deal with, and even then it’s not a guarantee.  Companies like Bioware and Blizzard have to deal with an audience of millions.  How do you do that?  I can barely wrap my head around it, because I don’t think I’ve ever seen a million anything.  The only thing that keeps coming back to me when I lie awake, staring at my ceiling, and thinking about all of this is ‘compromise.’  Compromise is how you make the most people happy.  They’re probably not all going to be ecstatic, possibly not even elated, but maybe pleased.  Pleased enough to pay and to keep paying.  The problem with compromise is that those who are hoping on this being the messiah they patiently waited for, that will do everything right in their book, may become bitter and discontent.  They become disgruntled trolls who might see themselves enlightened amongst the drooling mouth breathers who didn’t see the promise of absolute satisfaction and throw their money at it instead of rising up as one and saying “No! Do better!” and thus the cycle begins a new.

    So my advice – hidden cryptically through the words of this rant – is to lower your expectations.  Not to the ground, mind you.  You should have some self respect for what you enjoy. But if you’re seeking what you feel is perfection and then condemn something for not living up to your personal demands, you will rarely – if possibly ever – find satisfaction.  Then again, if you are anything like one of my relatives, your disgruntled rage may be the fuel that keeps you going through life. So, uh…  kudos?

  • A little over a year and a half ago, I wrote about something that had my imagination all abuzz with the number of possibilities it presented.  I compared maps, I crafted theories – Heck, I was a regular Pseudo-Rades.

    And since even before I wrote that post, I was trying to figure out what the story behind the Giant Snake Tail of Gundrak was.  Because you know, stuff like that is what I write about.  Actually now that I think about it, there are a lot of giant animals with no explanation.  The snake tail in Gundrak, the giant dragon skeleton south of the Dragonblight, and the giant bunny skeleton in Tirisfal Glades (I’m getting to that one, don’t worry).

    Every Blizzard Q&A I would ask – regardless if the Q&A was about lore or why we shouldn’t buff paladins – and every Blizzcon I would plead with people to try and ask to get an answer about that damn tail.  It has driven me mad with curiosity.  If I were a cat I would be dead from it by now.

    Well, this year I got my wish.  This year, Jesse Cox (Jessecox.com Twitter: @JesseCox, thanks to the always  lovely Robin Torres for the tip) went before the might and fury of Chris Metzen to ask the question about what that giant tail was, not only that but he also brought a screen shot.  Now my friends, thanks to this courageous soul, we shall have our answer to the question that has bothered me so:

    “That is not the thing that is driving the trolls. Its a super secret WoW storyline. Thrall is going to leave Aggra and start dating Jaina.. in all seriousness I have no idea what it is but its really awesome! Sometimes really awesome stuff shows up ingame and we scramble to explain what it is. Welcome to developing video games. We put the WHAT in WHAT.”

    …O.O

    FFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

    [Sorry, folks! We’re having some technical difficulties.  Apparently Vrykerion tried to drive a butter knife through his monitor.  He’s currently being rushed to the hospital for 3rd degree burns and a mild case of utter insanity.  We should be back to our normal posting schedule soon, but while you wait try some Johnny Awesome’s Apple Sauce, official sponsor of the Land of Odd! You can’t wait to get some of Johnny’s sauce in you.]

  • Man, oh man. Did you see that Heart of the Swarm trailer? Wasn’t that…  oh.  You don’t want to hear me talk about how Kerrigan is awesome, do you? You want to hear about the fuzzy wuzzies don’t you?  Fiiiine.

    So like most folks yesterday, I was frantically trying to keep up with the news flowing out of Blizzcon – to the detriment of my job, naturally (WoW > Job, yes?).  I had been telling people for weeks that ‘Yes, there will be pandas.’ Now, how those pandas manifested was unsure.  You couldn’t just give them to one side.  So they’d have to do something wacky with a neutral race or they would be a NPC faction/enemies.  Honestly, the idea of a bunch of pandaren kung fu masters snatching up members of the Alliance and Horde and dragging them off into the recesses of the dark wilderness would be pretty cool.

    However, I had no doubt in my mind – not a smidge – that the next expansion would be the Mists of Pandaria.  My guess from back when the great old one known as the internet unveiled a vision of a copyright being registered was that World of Warcraft was possibly going to start moving away from “Here is your villain, this is the story” and focus more on “Here is this new place, lets see what there is to find here.”  I was however, not expecting the continuing advancement of the Alliance and Horde war consuming the globe.  It makes sense, but it had never occurred to me to push that.

    Otherwise, here’s my two silver (my opinion is worth that much! Don’t laugh!) about the rest of the stuff announced, in a convenient bullet point list!

    • Pandaren: They’re big and fuzzy. Here’s hoping the females look good. Can’t be hard. Just copy the Jack Black movie. They did alright with male and female pandas in the second one.  The neutrality thing is neat, and I’m curious about the story leading into making the faction choice.
    • Monk Class: A new tank/melee healer/melee dps class?  Hmm…  No auto attack?  Uses Light and Dark energy to fuel its attacks?  That sounds familiar. HMMM…  Honestly, it’s not shocking with the Pandaren being added that this would come too. There’s some neat ideas behind the class, and I’m interested in how a melee healer would work.  Also, gnomes can be monks. So that’s pretty awesome in my book.
    • Pet Battle System:  It’s Pokémon.  This is not a bad thing.  Pokémon has survived the initial backlash from its surge in popularity and has becoming appealing to a range of people because it is fun to collect and the battle system is fun and requires strategy.  This should be a fun addition to the game.
    • Challenge Mode: You scale down your gear and time trial dungeons for transmog gear and valor points.  Not a bad idea. I foresee lots of complaints about ‘rehashing content’ with this. Could be a fun activity.
    • New Heroics and No Normal Dungeons: Yes, apparently there will be no normal dungeons in Mists.  Apparently that will be made up with endgame questing and dailies.  How exactly you have a ‘heroic version’ of a non-existent normal dungeon is beyond me though.  Also there was some news that Heroic Scarlet Monastery is a new lv 80 heroic and Scholo is lv 90.  I wonder if that’s a typo honestly. Seems odd to add a Wrath level heroic in.
    • PvE Scenarios: A fascinating concept really. Small group events without the need of dedicated roles for VP?  I really like the idea. But they can’t be like dungeons.  You can’t just have 5-6 of them and then say “done”.  Because from what they’re proposing, without a sense of freshness being injected now and then or enough total to avoid excessive repetition, these could more annoying than dungeon grinding.
    • Level 90 Cap: Five levels don’t bother me if there’s stuff to DO at the end.  If all the above pans out, this won’t be a problem for me.
    • More focus on Endgame PvE: They said this about Cata too.  It was supposed to be the trade-off for only having 5 levels.  In turn we got a couple of daily grinds, 5 new heroics post-launch over the course of at least a year, a couple of amusing but short story quest chains, and 2 new post-launch raids.  I’ll be happy if they can deliver, but I’m not holding my breath.

    So, I’m sold right?  Put me down for that silly 12 month contract?  Uh… no.  Sorry.  As much as my finger twitched over the renew button on my Battle.Net account page, I am still going to let my subscription lapse in late November.  Why you ask? When so clearly this is a dream come true for the casual, PvE orientated, semi anti-social, achievement hunter like myself?  Because I remember.

    I remember Blizzcon of years past.  I remember the ideas proposed for Cataclysm.  That there was only going to be five levels for more focus on endgame content, that there would alternate progression paths through the Path of the Titans, and all the wonderous potential and fun that Archaeology would bring to the game.  Call me jaded and cynical, but Blizzard has earned my interest with all of this but not my trust.  I will withhold giving them any money until I see what actually becomes of all this – the stuff that actually makes it in – when it goes live on the servers.

    At best, coming back to WoW for a few months has become a definite possibility when I tire of other games.  Which is more than it was getting before the announcement.

  • A while ago…  a really, really long while ago…  like I don’t even recall how long ago it was – I went on this weird internet service called FormSpring to ask the world a simple question: “What do you consider more epic? Soloing/10 man/25 man?”  Of course, I was referring to World of Warcraft raid sizes. While there were plenty of people who argued that yes, 10 man raids could be epic, the overwhelming majority responded that only 25 to 40 man raids were considered epic.  This demonstrated the clear trend that more people = more epic.  This is emphasized by the fact that soloing anything is never considered epic.  Actually a few people said that exactly. NEVER. EPIC.

    So, in the spirit of taking people’s honest answers and distorting them into something completely unintentional for the sake of humor (I learned it from you, Leno! I learned it from YOU! /sob), the Land of Odd is proud to present the grand chart of what is and what isn’t epic, following the established concept of More People = More Epic:

    Chuck Norris vs. Power Rangers:  6-to-1? Get outta here.  Plus they got Zords. That’s like 12-to-1. Chuck is solo. Solo is never epic.

    James Bond vs. G.I. Joe:  Sure, he’s got charisma. Know what Bond doesn’t have? Ninjas. G.I. Joe has ninjas.  And enough members to make sure you’ll never be able to own all the toys. How can one British Agent be more epic than an infinity of them created for a quick cash grab? Ha!

    Dracula vs. Twilight: Seriously?  Only one vampire?  That’s not epic or scary.  You wanna know what’s epic?  A bunch of vampires going to war with a bunch of other vampires and maybe some werewolves too over some random girl at the local High School.  Don’t agree with me?  HA! Which one has more vampires? Well, there’s your answer.

    The Legend of Zelda vs Super Smash Bros: Solo is never epic.  Doesn’t matter if you’re the Hero of Time or a lv 85 Death Knight. No one thinks Solo is ever epic.  Plus, look at tall those characters in Smash Bros.  That’s like ultra-mega-supreme epic.

    Batman vs. Batman & Robin: Three times the heroes, three times the villains (more bosses is always good, right?).  Batman & Robin with George Clooney is clearly the most epic of any Batman film.

    Original Trilogy vs Prequel Trilogy: Mo’ Jedi. Mo’ Epic. Prequel Trilogy clearly wins. Case closed, y’all.