Warning: This post contains spoilers for the Sith Warrior storyline in Star Wars: The Old Republic. If you would like a spoiler free summary of the storylines you can find them here.
<– Sith Warrior Prologue || Sith Warrior Chapter 2 –>
The Sith Warrior. A powerful fearsome enforcer of Darth Baras. Now armed with a starship capable of reaching the ends of the galaxy. Fear is your weapon. Your master’s enemies are your enemies. And with Darth Baras’ deep undercover spy network being found out and eliminated, it falls to you as the servant of your master’s will to put a stop to any possible threat to your master’s doings.
Balmorra
Baras’ spy on Balmorra is a big shot officer in the Republic forces that are “not officially part of the resistance”. But before you do that, it’s time to make sure that you cut off any possible loose ends to the spy. That includes his son. The blabber mouth kid has got himself taken in to the custody of the resistance, so it’s up to you to bust him out and either mind wipe the bugger or silence him for good. Then you’ve got to take out the spy in the Balmorran arms factory. This is probably my favorite scene in the whole planet, because you defeat the soldiers guarding the spy (his own squad that he commands) and the last one gets to live just long enough to witness the true betrayal of the commanding officer that he was moments ago ready to lay down his life to protect. The spy quite properly asks the Sith Warrior to just kill the trooper and put him out of his misery, and you can or you can force the spy to do it. I honestly just killed the trooper because there’s no reason to be so mean to this guy. Especially since he then explains to you quite plainly that he knows why you are here, that he is ready to die, and he knew that he was a liability as that would be cut out one day by Baras. Really reasonable for a guy I was sent here to kill. I mean seriously, based on every other class I’ve played in this game I’d expect him to just turn tail and run and try to buy his way out, but no. He knows his place, and he knows it’s time to go. Doesn’t mean he isn’t going to go without a fight though. He’s a soldier after all, and if he’s going to go out, it’s going to be in honorable combat. Which is fine by my dark knight Sith Warrior. Honorable combat it is.
You also meet your second companion here. Malavai Quinn. And he’s an imperial trooper that helps you. He proves to be quite skilled as after you eliminate the spy, he finds that an investigator was listening in on the whole thing and to make matters worse, the investigator is a Jedi. You hunt and stop the Jedi who informs you that she already has sent the information off to Baras’ old foe Noman Karr and his padawan who can see people’s true nature. This shocking twist is only interrupted by Quinn who scoffs at the whole thing and explains that he intercepted the information so that Karr never received it and the truth dies with the Jedi. So Quinn is apparently a bad ass with communications, and is also quite adept at combat, and flying your ship, and many other duties. He’s kind of just an all around bad ass who is stuck on Balmorra for some reason. It’s mentioned that a lot of higher ups want to see him stay there,but Baras rewards him with a recommendation for officer-ship and says his debt with Baras is wiped clean. Whatever that means. Apparently I didn’t ask the right questions to find out what that was or it’ll come up later. Anyway, Quinn is a proper Imperial soldier through and through. Kind of like the Empire equivalent to Elara Dorne I would say.
Nar Shadaa
Baras’ spy Agent Dellocon has run to hide under the protection of Darth Baras’ rival Lord Rathari. In order to get to Dellocon, the Warrior must draw Rathari out of the shadows and remove the protection. To do this, you must disrupt all of his operations and dealings on Nar Shadaa forcing a confrontation that will give you an opening to the agent. Rathari kills the woman assisting you and challenges you to a duel. He then refuses to duel a lowly apprentice and has his lackeys do it. Finally, you defeat Rathari and he kills Dellocon for you (stealing your kill if you wish to offer some disapproval) and then you are free to do with Rathari as you see fit and he acknowledges your strength and takes whatever punishment you dish out. Even asking for a swift death if you wish to kill him.
There’s a small interlude after Nar Shadaa where you assault a Republic tracking station that has been keeping tabs on you for Noman Karr. You break in, kill everyone, and have a fun confrontation of taunting the Jedi and making your intentions generally known. He becomes more resolved than ever to keep his padawan safe and out of reach, so Darth Baras decides the next course of action will be to lure her out by destroying everything she holds close and dear. This will be interesting.
Tatooine
So first up on the whole “destroying everything she holds close and dear” road trip is a visit to the sandy dunes of Tatooine and slaughtering her old master that helped develop her unique power. Of course, the master just happens to be a remote hermit who know is sure where he lives. But your assigned assistant from Darth Baras has an idea: let’s retrace the padawan’s steps. So first up is to ‘subdue the devil of the desert’ and bathe in its… shiny… stuff. Maybe blood. They’re not very specific. I’m going to go with blood. And subduing it with a lightsaber to the face. Quinn, do you object? No? Excellent. Stab the giant desert bug and become shiny. Then you can enter the sand people encampment and figure out what happened next because heck, I wouldn’t mess with someone covered in shiny sand demon bug blood juice stuff.
So the next thing the padawan did was bathe in a spring to purify herself. Really? We’re doing this? The game is actually gonna make me take a bath. Dangit. Okay actually it’s more so like meditating at a spring and facing your inner self, who you must defeat to move on. This is one of those things that makes me really want to do a second character with the opposite alignment to see if it changes. Because my encounter was extremely dark side orientated which made sense because I was dark side. So I have to wonder if you have a light side Sith Warrior, if this whole thing changes. Either way, when you defeat yourself (Insert “That is why you fail” joke here), you receive a vision of the deep desert where the Jedi lives. Your assistant says she will not follow because no one goes to the deep desert and survives, which is funny because I’m pretty sure I’ve done it AT LEAST 7 OTHER TIMES. You think an experienced tracker would know about all the other people, and the established bases in the dune sea that are not filled with dead people but whatever.
Finally, you get to meet the Jedi proper. He goes on with his usual Jedi blather about how I will fail, and how I will now die here, and how I will never find out anything. Luckily, he has a little buddy. One that is more than willing to spill the beans to save his master. Unluckily, I killed them both anyway because such was the will of my master, Darth Baras! (I’m a good Sith. We’ll a bad Sith. Who does good. Good to his master, not to like other people. You know what I mean.) But we do learn a very important clue, a name: Jaesa Wilsaam. Well how about that. Time to put that intel to use.
Alderaan
I wasn’t joking when I said we were gonna put that intel to good use. We’re going after Ms. Padawan’s family. And we are going to kill them. Or that’s what Baras wants at least. You don’t HAVE to technically. But as we’ve stated that this playthrough is me being a good bad sith of bad done good but bad-ness. So we’re killing them. But first we have to find them. And to do that we have to use this sniveling Thul politician to locate them. Unfortunately, he’s a fricking weasel. So he constantly tries to divert the conversation, blame others (including you), and poorly manipulate others to do his own personal bidding.
Case and point, he tells you that a House Alde noblewoman had Jaesa as a servant at one point and that you should kidnap her and bring her back to him to be properly interrogated. Well, it turns out that no. She was not this noblewoman’s servant. Actually, the Thul jerk has been attempting to woo her unsuccessfully because he’s a creepy freak so he just figured he’d get you to kidnap her so he can… well, I don’t want to think about how he’d “interrogate” her. Because that’s kind of sickening to be honest. I actually let her go after threatening some good information out of her. Just to irk the Thul Jerk Creep.
Next is a bunch of filler about trying to track her down, breaking into a high security station, hacking the planet, blah blah blah. Ultimately, it leads to the fact that you find the Wilsaam family in the center tower of the Organa palace/castle/estate/I-hate-nobles. Upon entering, you are challenged by their sworn guardian: a Jedi Knight. Oh fun. They think they can stop me. And if you choose to kill the family, you get probably what is the FUNNIEST moment in this entire chapter. Instead of dueling the Jedi Knight to kill the family, you just force push the Jedi out of the way, and double force choke Mommy and Daddy at the same time, and THEN the Jedi fights you. Because he failed. Failed so hard, I dare say this falls into the Epic Fail category. This probably wouldn’t have been nearly as funny if it wasn’t for the fact that it pretty much subverts EVERYTHING ELSE in the game, where you declare your intention, then fight the gold mob, and then deal with the target. The Sith Warrior is just like “NOEP. KILL TIME.” and I was on the floor.
After dealing with the family, Darth Baras gets a hold of you and says that the Slimy Thul Jerk Creep has been telling your master that you’ve been goofing off and messing around this entire time, trying to further your own agenda. Not shocked. However, upon clarifying the whole mess, Darth Baras gives you a present: You can deal with the Slimy Thul Jerk Creep anyway you see fit. Ooooh yes. And his Sith bodyguards will do nothing to you, because they are more loyal to the Darths then they are to a loser politician. It’s murder time again! HAHAHAHAHAHA! Ahem. I mean. Goodie.
Grand Finale
The finale of chapter one comes at first in the form of an invitation from Jaesa to meet her and settle this between the two of you, since it’s clear that both of you are just pawns in a battle between your masters. And you’ve already guessed what happens, haven’t you? Oh yea. Jaesa isn’t there when you show up. Just two of Nomen Karr’s Jedi goons who have big heads about wanting to beat up a Sith. They also are dead. (Okay, you CAN send them packing with their injuries as a message to Karr, but why?) Turns out Jaesa did plan on meeting you as she said, but Nomen Karr stopped her and sent the goons as an uh… “elaborate” trap. Like you didn’t expect it to be a trap to begin with. This however is immediately followed by an actual message from Karr sent to Darth Baras, challenging him on Hutta.
This is the fun part. On Hutta, you have to fight Nomen Karr three seperate times (Protip: Heal before talking to him each time) and taunting him into releasing his anger. During these fights, he stops using his Jedi Knight abilities and starts using more abilities from the Sith Warrior arsenal (Force chokes, slams, ravage, etc) and he goes further and further dark side. Swearing up a storm about how he’s going to kill you, maim you, hurt you, and is going to enjoy doing it. Meanwhile, innocent lil’ ol’ Jaesa makes her entrance to see her master frothing at the mouth.
At this point there’s two distinct paths that the rest of this encounter: you can use dark side choices to complete break her and destroy her world view by forcing her to use her “true nature revealing” power on her own master to expose the darkness he’s had in his heart all this time, thus causing her to doubt the power of the light side and convert. That for the record is the way I went. The other choice is just to disillusion her into joining you without completely breaking her, and thus becoming much like the Inquisitor and having a doubtful Jedi join you, but doesn’t want to go Sith. Either way, she becomes your new apprentice. But she can only be romanced if you converted her to the dark side.
Final Thoughts
Despite how simple everything seems to be described here, the Sith Warrior storyline is actually really amazing and enjoyable. Mostly not because of the plot, but because of the conversations and interactions. If you ever wanted to be the supremely bad ass dragon to a big bad, and just wander around terrorizing the universe – you can be that! If you are the noble servant to a dark master, who only kills when necessary – YOU CAN BE THAT! If you want to serve your master loyally or start to subvert him to overthrow him later – both are viable paths to take! The story may be simple, but how to get to tell it is extremely varied based on your choices. And really choice seems to be the big thing for this leg of the Sith Warrior’s journey. You can choose to obey or disobey, you can choose to kill or spare, you get to choose to convert or simply recruit an apprentice. The choices are really what makes this storyline shine.
I’m not saying the actual plot is that bad either. Just simple. Your master’s spy network has been compromised against impossible odds. Time to eliminate any possible loose ends and then stop the source of the problem: a padawan. But the padawan is in hiding! Well, start killing everyone she has a close bond to, that should lure her out. It’s a simple but well executed story. There’s no real twists or turns, no mystery, but still exciting as you serve as the right hand of Darth Baras and execute his will across the galaxy (or not). It’s fun because you already feel powerful going in, there is no build up to earning your place. You are Vader at this point. Full stop. And it’s pretty awesome to have that much authority and power in Chapter One.
I’d say more about your new apprentice Jaesa Wilsaam but you literally get her right at the completion of Chapter One. And considering the girl has two distinct versions you can get to know, I’d rather play around some with that before I say my piece on it. I will say this: Dark Side Jaesa? She is one freaky lady. Like makes me wanna take shower after talking to her dark side. So, there’s that. Now I have to shower from thinking about it. Yuck.
Sith Warrior story is definitely one of my favourites. 🙂 I played it as “dark-ish” the first time around and am now redoing it as light side to see what changes – and to get the other Jaesa! She just has to be better than that creepy dark side freak…
” This is one of those things that makes me really want to do a second character with the opposite alignment to see if it changes. Because my encounter was extremely dark side orientated which made sense because I was dark side. So I have to wonder if you have a light side Sith Warrior, if this whole thing changes.”
I played my warrior as a mostly-neutral, so I did take a good number of light and dark side options. My other self taunted me for being a loser in the dark side and weak. I always wondered whether my other self would give me applause if I had killed all the people – or if I were pure light side.
I just did this quest. You say Dark Side option is to fight her? If you make the right options your reflection taunts you for walking the line of Light and Dark and that you should fully embrace Dark. She then mentions that you can use the Padawan to help you defeat Baras as it’s foretold, by Baras himself, that she will defeat him (maybe you help a little). Then you don’t get a battle but your reflection joins with you and you continue on. It’s actually pretty awesome because it gives you a story hook to start looking forward to overthrowing your Master as well as speaking to him differently if you have been “Yes, Master.” this whole time. However, you might still be to mask the fact your trying to rise above him.
I’m assuming you’re talking about Jaesa? No, the dark side option isn’t to fight her but to ‘break her’ mentally and get her turn to the dark side. After fighting that Jedi three times, I would be annoyed if they made me fight Jaesa as well.
Nah she’s talking about her reflection, I remember there being a dialog choice to combine instead of fighting him/her