Heavensward Patch Story Summary Complete

For those who have been wondering about the “Coming Soon” story summaries for Heavensward’s patches (3.1 – 3.5), your wait is now over!  All of the story summaries for the Main Scenario Questline in Heavensward are now finished and posted on the Heavensward Story Summary page.

Unlike Heavensward where the decision to write the summaries came after finishing the 3.0 MSQ, I will be doing my best to keep notes on the plotlines of Stormblood as I play through it.  Hopefully to decrease the downtime before I am able to get the next batch of story summary for the newest expansion out since as it has come to my attention, some people have been using my summaries as a way of not just catching up on the narrative but also skipping the non-voiced cutscenes and reading what happens here.  Hey, if that’s how you want to play – go for it.  Not my fifteen bucks. But I figured I should TRY to not wait until the end of the expansion before posting the Stormblood summary.

Introducing the FFXIV Heavensward Story Summary

I’m happy to announce that just in time for the new Final Fantasy XIV expansion Stormblood, I have managed to put together a solid story summary for the story of Heavensward.  While the “patch storylines” aren’t finished yet – namely because I haven’t played through those extensions to the Main Scenario yet – the main storyline of the expansion is now available to read here.

I don’t have a set date for when those remaining stories will be up mostly because I’m debating waiting until Stormblood is released to play through those patches since when Heavensward was released the 2.X patch story rewards were altered to give equipment to prevent having to grind item levels to progress to the next major step and since my current ilevel is sitting around 203 at the moment, and you need 230 to get through all the dungeons involved in the quests…  Yeah, I might just wait and see if I can make this a bit easier on myself.  If someone who is more active in the news for Final Fantasy XIV knows one way or the other if they plan on doing this again, do please let me know.

Otherwise, I’ll just keep on my current mission of “Get all Classes/Jobs to Level 30 then to Level 50” until Stormblood arrives.

EDIT: Upon further research, it seems that the Main Scenario Quests for Heavensward will have to be completed in order to access the Stormblood story, but you won’t need to do it to access the Samurai and Red Mage jobs.  So I’m thinking it’s pretty likely for them to include “Catch Up Gear” with the quests like they did with ARR leading into Heavensward.

Final Fantasy Month: Final Fantasy XIV – A Realm Reborn

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The Plot

A plot? To an MMO? Surely you jest!  No. Actually, FFXIV has a quite extensive plot tied to its ‘Main Scenario’ storyline that carries you from the first level all the way to the level cap and beyond.  It often sees new chapters added with content patches every few months and in my opinion is one of the best aspects of this game that no other MMO can come close to in quality.

You can find a complete breakdown of the 2.0 (A Realm Reborn) storyline here on this site.  There are spoilers.

The story continues in the first expansion: Heavensward.  Dealing with the tragic fallout of the events of the end of A Realm Reborn’s story, the Warrior of Light and his companions seek refuge in the northern lands of Ishgard.  There they find themselves embroiled in the political schemings of noble houses and Ishgard’s theocratic government as they deal with the renewed onslaught of the dravarian (dragon) horde.  The Warrior of Light takes it upon themselves to seek out the leaders of the dragons and see if a truce can be established as it was in years long past. Through the adventure, the Warrior of Light must face off with the Garlean Empire once more now bolstered by their new emperor and expose an ancient conspiracy that will shake the faith and people of Ishgard to its core.

My Opinions

I love Final Fantasy XIV.  Rarely have I ever found such a rich story experience in an MMO.  You grow to learn the NPCs and get to the point of caring about them and feel sad when tragic events happen to them.  I can’t say that I’ve had that experience in SWTOR, and only occasionally in WoW. The world of Eorzea draws you in and feels alive as you explore it and become familiar with its history and people.

It’s a shame that the actual gameplay can feel like such a slog at times.

Not to say that it’s outright bad or even lousy.  But it is slow, which is something that will come as a bit of a jarring change if you come from other MMOs.  The global cooldowns are longer, the auto attack is slower, and the overall leveling experience is reminiscent of vanilla WoW in its pace. None of these things are inherently bad – but they can be draining after a while or even shocking to new players.  On the other hand, these changes seem to produce a very different community than one would find in say WoW.  The mellow pace almost seems infectious.  I never see people screaming for faster and bigger pulls or growing impatient with newbie tanks or healers.  I mean, there will always be assholes, but overall it seems that FFXIV has a little bit more…  relaxed view on things.

The real thing that brought down the game for me was actually not any of those things, but doing them multiple times.  See, unlike other games, you aren’t locked into a single ‘class’ or even limited in your professions in XIV.  Instead, it uses a modified version of the Job System where each class and profession is a different Job that you can switch to and level independently.  Which is awesome. Until it occurs to you that if you were a completionist that means leveling 15 or so jobs, and only the first one gets the bonus of having the Main Scenario quests. This is made up for with various repeatable mini-quests called Levequests that you can grind on over and over.  But there’s usually only 3-4 per 5 levels and they can get repetitive easily.  The other drawback to the Job System is equipment.  Some jobs can only use certains weapons, or armor types and also prioritize different stats.  So you end up needing a lot of equipment and crafting materials should you choose to pursue everything – and you have very VERY limited space to store things.  It’s a constant juggling act of compromises to decide what to keep or drop if you want to keep stuff around for your other jobs.

Beyond that – at least to me – it’s a great MMO to play.  There’s a ton of stuff to do and more constantly coming down the pipeline.  If you ever need a break from your current MMO or want to try one out and really like story, I’d recommend this one.  And if you ever wanna say ‘Hi’ you can find me on Faerie in the US servers.  Just look up ‘Vrykerion’.

May the light of the Crystals guide your way!

Do you have any great memories from these classic Final Fantasy games? Feel free to share in the comments!

FF14: The Great Story Wall of Ishgard

As the date draws closer and closer like some mad sick wolf desperate for a lick of fetid flesh stuck to the bone of a leftover kill, so too do the players of Final Fantasy XIV seek word from on high of the Heavensward expansions looming arrival.  What will be needed?  What will it cost?  What new shinies will be able to grasp in our pixelated and fleshy mitts that will allow us to lord it over our fellow players as a triumph of worth, value, and excessive disposable income?  The answers fall in spurts, small sprinkles descending from the lips of gods that flow down to a drought ridden earth like sweet manna. Here! They say.  Here is what you seek and what you crave!  Here is the nectar from our brow that you will feast upon and then only once the blood-craze has stemmed will you try to analyze.  The newest producers letter is upon you, let the days of milk and honey run wild until your aching bellies cry for retribution and the sour bile spills forth with distasteful criticisms, whining belches, and claims of incompetence.

I know I eagerly await that fated day foretold by the old gypsy woman that the fanbase turns from jubilation over the new pristine words that they have been gifted by developers into rampaging beasts who have been thrown a newborn babe and are unsure whether to devour the helpless creature or to tear it apart until blood coats the walls of their reinforced enclosure like fresh paint.  And a helpless creature it is.  There are no follow ups, revisions, or detractions that will spare the infantile man-thing’s fate once it has been cast out into the hellish home we once call the world wide web or the Information Superhighway in some bold faced and ultimately futile lie to ourselves pretending that information had anything to do with its true purpose.

Oh but what limb shall be the first sacrificed to the masses to ignite the first fires of this mob?  The buff to GP in the Gold Saucer activities?  The nerfing of difficulty with NPC Triple Triad matches?  Nay, I have glimpsed a peek at the vile pits of prophetic darkness and seen what I believe to be the true battleground not only of this next expansion, but everything leading up to the release of the expansion:  The requirement to complete all the Main Scenario quests to access the expansion areas.  Yes, that is right casual perusers of gaming and core of steel ‘gamers’.  It has been said that one must complete the entirety of the main scenario, from level 1 to 50 and for each of the patch 2.1, 2.2, 2.3, 2.4, and 2.5 extensions of that story before you may walk through the gates into Ishgard’s welcome embrace.

What would that hive of excrement production, the World of Warcraft forums, think of such a bold idea?  That they would have to complete Loremaster of Pandaria and the achievements for Landfall, Isle of Thunder, the Siege of Orgrimmar, and the Timeless Isle before being able to move on through the reddened Dark Portal into Draenor?  Especially if those achievements had required dungeons to progress them like Final Fantasy XIV regularly does?  I think we all know what would happened to those dreaded stomping grounds of fonts & fantasy – it wouldn’t exist.  Burnt to the ground and rendered to fine ash only suitable for frolicking by the small rodentia that somehow survived the blazing inferno of rage-naros, elemental lord of pissed off MMO players.  It would be a wall that would be blocking further content, and not one of those acceptable walls that can be justified by simply looking down from it at those poor souls struggling so scale the behemoth and uttering in contempt “Git Gud,” no this would be a wall of story, of plot, and of time.  Like dailies of yester-expansion, this wall would be deemed an insult to the player base who have much better things to do in an role playing game than give two s***s about plot.

However Final Fantasy XIV is not the World of Warcraft.  Nor is it story ‘optional content.’ It’s the main event and routinely required to unlock instanced content like trials and dungeons.  So the entire landscape shifts but the question still remains.  This is uncharted waters.  I can’t recall the last MMO that attempted to stand tall on its narrative and demand that its player base plunge head deep into the thick of it before getting to play the shiny new toy that they purchased.  This is doubly unique in that I’ve never played an MMO with so much current endgame story content.  Each patch extends the main scenario by a few hours of quests at max level.  So it wouldn’t simply be the matter of doing the main story quests while leveling, but also stopping at level 50 to do 6 whole patches worth plot and dungeons (a minimum of 10 hours to be sure) before the expansions content opens up to you. With a bar like that being set, a precedent to be forged from mythril and planted firmly in the stone to declare that this shall be what is expected of you Final Fantasy XIV players, one must wonder as we stand on the edge of the yawning abyss, “What will they say? How will they react?”

This blogger knows where he stands however.  Happily climbing that mountain to reach the promised land.  The story of Final Fantasy XIV has been almost entirely enjoyable, and the idea that you will be required to play through and experience the entirety of the narrative before continuing the tale in the northern lands of Ishgard seems to signal that the tales will be linked, and not some separate new narrative that we deduce how it all pieces together like some jigsawed monstrosity – he mutters in contempt glancing over at the timeline fiasco wrought by the Cataclysm expansion. The story is why I play these games and for once it is a pleasant surprise to have a company put the emphasis on the story above all else.  To build an unflinching wall out of it and to put the players to task on completing the tale and climbing the wall to reach the next tier of play.

Still one has to wonder what will happen when the wave meets the rock…