Tag: 5e
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UPDATE: While the logic below is sound, a recent comment drew my attention to testing what I posted here to find a number of small but crucial JavaScript syntax errors that may cause the formula to result in always returning 0 (the universal RPG Maker sign that something broke). Here is the corrected formula for…
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So a while back I made a post detailing my “Injury System” for Dungeons & Dragons 4th Edition. It was roughly modeled after the Dragon Age: Origins injuries but without all the unruly book keeping that came with the ups and downs of temporarily changing ability scores. Well, now a new edition of the game…