Tag: 5e

  • UPDATE: While the logic below is sound, a recent comment drew my attention to testing what I posted here to find a number of small but crucial JavaScript syntax errors that may cause the formula to result in always returning 0 (the universal RPG Maker sign that something broke). Here is the corrected formula for…

  • So a while back I made a post detailing my “Injury System” for Dungeons & Dragons 4th Edition.  It was roughly modeled after the Dragon Age: Origins injuries but without all the unruly book keeping that came with the ups and downs of temporarily changing ability scores.   Well, now a new edition of the game…