Category: Final Fantasy XII

  • So it turns out that whole treasure thing was a giant firey four armed goat man named Belias. Which certainly says some things about the Dynast-King’s personal uh… interests, doesn’t it? But what about the pretty rock? Did they have the Dawn Shard? And why is the Empire here?

  • Beyond the Sandsea lies the Tomb of Raithwall, but to enter it we first have to deal with its guardian – a giant bird that we’ve been warned about like 20 times by the local merchants. And since we completely whiffed the whole quest with the Land Turtle, this is gonna be a bit trickier…

  • We’ve crossed the first half of the Sandsea on our journey, but something far worse awaits us on the other side – The return of the Land Turtle. Kind of. I mean, it’s not called a Land Turtle, but we all know it is.

  • Escaping the Leviathan after defeating the somewhat intimidating Judge Ghis, Vahn and company get ‘volunteered’ to ‘kidnap’ Ashe to go after the only thing that get her the throne of Rabanastre back – some manner of proof of her birthright. To do that we’ll have to go across the Sandsea where we fight the Fremen-…

  • With another new party member with another randomly rolled job we begin to cut our way through the Acadian dreadnought known as the Leviathan in hopes of finding a pretty rock only to find a different pretty rock and Penelo. So that’s at least one objective down.

  • After a quick hunt in the Lhusu Mines, we’re back to trying to figure out how to rescue our dear Penelo from the treacherous clutches of Lamont uh… I mean Prince Larsa. Vahn knows that the little squirt has eyes for his girl. So what better way to sneak on board an Imperial dreadnought than…

  • We’re off to a city in the clouds where they mine precious Magicite, the party hunts for the kidnapped Penelo with the aid of the oddly well informed youth called Lamont. So long as no one alters any deals, this should be a piece of cake, right?

  • Now that we’ve escaped prison, it’s time to wander around the city that we were originally arrested in and perform some attention grabbing hunts to stay under the radar. Sure, the Wraith might give us some trouble but that Flowering Cactoid should be cake, right?

  • Well, I guess we figured out why the power was out. We continue down the long corridors of the Barheim Passage facing off with the oddly named mimics – who only really live up to that name once or twice – until we come face to uh… legs… with their queen.

  • Who knew that breaking into the royal palace, stealing a hidden artifact, and aiding an insurgent would cause you to end up in jail in the Nalbina Dungeon? But don’t worry, we just need to free a different kind of traitor and plunge down a deep dark hole to get out. Easy! Vry is one…